Another round of studio layoffs has hit the industry even as overall game revenue keeps climbing, a disconnect analysts say points to overexpansion during the pandemic years.

Several studios have announced fresh rounds of layoffs this quarter, extending a wave of industry contraction that started years earlier. The cuts span both large publishers and mid-sized independent studios, and come despite the broader games market reporting record annual revenue.
Analysts point to overexpansion during the pandemic-era hiring boom, when studios scaled up headcount to meet a temporary surge in demand. As that demand normalized, many studios found themselves overstaffed relative to their release slate, even as blockbuster live-service titles and a handful of massive hits kept overall revenue high. Revenue concentrating in fewer, bigger releases means growth at the top doesn't necessarily translate into stability further down the industry.
The pattern has pushed a growing number of experienced developers toward smaller independent teams or contract work, reshaping where new games get made even as total industry output stays roughly flat. Unionization efforts at several studios have picked up pace in response, though outcomes remain mixed across regions.