
Dune II: The Building of a Dynasty
Real Time Strategy (RTS) · islam · terraforming · evil empire · capitalism
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Game profile
Dune is a 1992 video game, based upon Frank Herbert's science fiction novel of the same name. Developed by Cryo Interactive, is the first of the Dune computer games.
Dune is a 1992 video game, based upon Frank Herbert's science fiction novel of the same name. Developed by Cryo Interactive, is the first of the Dune computer games. Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Planet Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from "crysknives" to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet-Kynes.
IGDB
78%
66 ratings

Real Time Strategy (RTS) · islam · terraforming · evil empire · capitalism
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Real Time Strategy (RTS) · islam · evil empire · capitalism · religion
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Real Time Strategy (RTS) · terraforming · evil empire · Science fiction · Strategy
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futuristic · Real Time Strategy (RTS) · Science fiction · Single player
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Real Time Strategy (RTS) · evil empire · Science fiction · Strategy · futuristic
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Real Time Strategy (RTS) · capitalism · nuclear bomb · Strategy · resource gathering
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