1Might & Magic: Heroes VI
$2.49Strategy, Turn-Based, Turn-based strategy (TBS), Turn-Based Strategy, Fantasy
But: its own take on it.
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Below are the closest matches, each with what it shares with Disciples: Sacred Lands Gold, how it differs, and who should skip it.
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1Strategy, Turn-Based, Turn-based strategy (TBS), Turn-Based Strategy, Fantasy
But: its own take on it.
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2Strategy, Turn-Based, Turn-based strategy (TBS), Turn-Based Strategy, Fantasy
But: 27 h instead of 70 h
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3Strategy, Turn-Based, Turn-based strategy (TBS), Dwarves, Fantasy
But: its own take on it.
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4Strategy, Turn-Based, Turn-based strategy (TBS), Fantasy, Classic
But: its own take on it.
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5Strategy, Turn-Based, Turn-based strategy (TBS), Fantasy, Turn-Based Strategy
But: its own take on it.
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6Strategy, Turn-Based, Turn-Based Strategy, Turn-based strategy (TBS), Fantasy
But: 38 h instead of 70 h
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7Strategy, Turn-Based, Turn-based strategy (TBS), Turn-Based Strategy, Classic
But: Co-op
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8Strategy, Turn-Based, Turn-based strategy (TBS), Turn-Based Strategy, Historical
But: its own take on it.
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9Strategy, Turn-Based, Turn-based strategy (TBS), Fantasy, Turn-Based Strategy
But: 43 h instead of 70 h
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10Strategy, Turn-Based, Turn-based strategy (TBS), Turn-Based Strategy, Historical
But: its own take on it.
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