
Ace Combat 7: Skies Unknown
Flight · Military · War · Cinematic · Shooter
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Ace Combat 8: Wings of Theve is Bandai Namco's first mainline entry in seven years, returning players to the Strangereal skies as an elite pilot fighting to free the occupied Federation of Central Usea. Fast arcade combat, real-world jets, and the series' biggest online mode yet. Is it your kind of game?
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Fits you if
you love arcade-style dogfights, dramatic campaign missions, and want to try the series' first proper online mode.
Skip it if
you're after a hardcore flight simulator rather than arcade-style combat.
Availability
Steam
$69.99
Ace Combat 8: Wings of Theve is Bandai Namco Aces' return to the long-running Ace Combat series, and the first mainline entry since Ace Combat 7: Skies Unknown in 2019. Developed by Project Aces and published by Bandai Namco Entertainment, it launched worldwide on October 2, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam, built on Unreal Engine 5 combined with the studio's own proprietary flight tech. The game returns to Strangereal, the fictional world the series has used as its backdrop since the PS2 era. The campaign opens with the Federation of Central Usea (FCU) overrun and its navy destroyed by the Republic of Sotoa. Players step into the role of an elite pilot known as the Wings of Theve, a title tied to Theve, the FCU's capital, tasked with rallying three new wingmates to retake the homeland and protect its people. Sunao Katabuchi, who wrote Ace Combat 7: Skies Unknown, returns to pen the screenplay, and Bandai Namco frames the story around identity and duty rather than just the war itself. First-person cockpit cutscenes carry much of that story between missions, letting players see the pilot's reactions and the toll of command up close. Mechanically, Wings of Theve sticks to what the series does best: fast, arcade-style aerial combat rather than a hardcore simulator. Missions put players against squadrons of enemy aircraft, ground targets, and set-piece objectives, with a roster that mixes real-world fighter jets with the series' own original aircraft designs. Unreal Engine 5 brings dynamic, multi-layered cloudscapes and inclement weather that can shift visibility and tactics mid-mission, a visual leap the series has built its reputation on since Ace Combat 7 pushed VR dogfighting and realistic skies years ago. The biggest change from Ace Combat 7 is online. Wings of Theve ships with Ace Combat Online, described by Bandai Namco as the series' largest online mode to date. It introduces the franchise's first proper online lobby, where a customizable avatar can walk around a shared air base between matches, plus cooperative and cross-platform online missions that let players team up regardless of platform. The game also debuts the series' first Premium Ace Pass, a season-style reward track that unlocks cosmetics, aircraft skins, and avatar items as players progress, including the playable ADFX-02 Morgan "Pixy" aircraft as a headline reward. Three editions are available. The Standard Edition includes the base game plus a digital copy of Ace Combat Zero: The Belkan War as a pre-order bonus. The Digital Deluxe Edition adds a cosmetic set, two aircraft skins, a Premium Ace Pass Plus voucher, and three days of early access starting September 28, 2026. A Bandai Namco Store-exclusive Joker Flight Pack bundles the Deluxe content with vinyl soundtracks and a 200-page artbook covering the game's fictional 2029 setting. For a series that last released a mainline game seven years earlier, Wings of Theve reads as Bandai Namco betting that arcade flight combat still has an audience, while trying to give that audience a reason to stick around long after the campaign credits roll, through its new online layer. Whether the campaign itself matches the ambition of Ace Combat 7's much-loved story will become clearer as more players get their hands on it, but the pieces, a returning writer, a new corner of Strangereal, and a far bigger online mode than the series has ever attempted, are all in place.

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Online
Up to 8 players