
Dragon's Dogma II
Dragons · Open World · Medieval · Artificial Intelligence · Fantasy
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Review
A third-person open-world action-adventure set on the fantasy continent of Pywel. You fight, ride horses, climb and glide across the land, and gather resources to craft, cook and brew. Side activities include hunting, fishing and lock picking, and the world offers a lot to explore on your own. Is it your kind of game?
Game Avant verdict
A technically ambitious open-world action-adventure that plays it safer than its scale suggests, but earns its positive reception on craft alone.
By GameAvant · Published Sep 28, 2026 · Updated Oct 9, 2026 · 14 min read
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IGDB
87%
119 ratings
Steam:
83%
115,758 reviews
Fits you if
you want a big single-player fantasy world with physical combat and plenty to do.
Skip it if
you want a tight, focused story or a low-demand game for modest hardware.
Availability
Steam
$69.99
Crimson Desert marks the moment Pearl Abyss stopped asking players to log into a persistent, subscription-adjacent world and instead built something that actually ends. That single structural shift, away from the MMO model Black Desert Online spent over a decade refining, toward a standalone open-world action-adventure, is the entire reason this release matters more than its marketing campaign suggested it would. It launched on 19 March 2026 for PlayStation 5, Windows PC through both Steam and the Epic Games Store, and Xbox Series X|S, with a macOS version available through Steam and the Mac App Store, plus a cloud-streamed version on GeForce NOW for players without hardware capable of running it locally. Steam's own user review tally has settled at roughly 86 percent positive across a genuinely large pool of reviews, the kind of number that survives well past the usual launch-week noise rather than being defined by it. That sustained reception matters because it signals something specific: Pearl Abyss shipped a product a real, substantial audience is still willing to stand behind months after release, at a scale most open-world debuts from any studio, let alone one transitioning away from its signature MMO, never manage to reach. The game itself centres on Kliff, a mercenary caught in the middle of a war between two rival kingdoms, and builds its world around the same detailed combat and environmental art Black Desert Online built its reputation on, now freed from needing to sustain a persistent online economy or balance PvP systems against a decade of accumulated player power. What the game does with that freedom is where the genuine caution comes in. Crimson Desert is technically ambitious in almost every visible respect, dense environmental detail, a combat system with real physical weight behind each swing, and production values that clearly absorbed years of a major studio's resources, but it plays noticeably safer than its scale and budget would suggest it should. Quest structures, world traversal, and the broad shape of its open-world systems lean on conventions the genre has already thoroughly established rather than attempting the kind of genre-redefining risk a studio betting its entire post-MMO future on one release might have taken. That caution is a real limitation rather than a minor nitpick, and it is the specific reason this lands at a 7 rather than higher. But it is worth being precise about what that score actually reflects: a genuinely well-crafted, technically accomplished open-world game that earns its positive reception through sheer craft and polish rather than through innovation, from a studio whose entire commercial identity until this point depended on a completely different kind of game. For a first standalone open-world release, playing it safe where it matters least and investing heavily where it matters most, environmental density, combat feel, and production polish, is a defensible trade, even if it keeps Crimson Desert from reaching the genre's absolute top tier.
You may love it because
An original setting free of decade-old baggage means Pearl Abyss can build exactly the story and pacing it wants without answering to an existing fanbase.
It may frustrate you because
The same freedom means players have to trust an unproven narrative team rather than lean on a beloved cast they already know.
You may love it because
Launching at once on PS5, Xbox Series X
It may frustrate you because
S, PC and macOS, plus GeForce NOW, means almost nobody is locked out on day one. | Spreading development across that many platforms and storefronts at launch is also the kind of commitment that can thin out polish on the ones that get the least attention.
You may love it because
Twenty years of building Black Desert Online's world, character models and combat animation gives Crimson Desert a technical base most new studios do not have.
It may frustrate you because
Building a live, systems-heavy MMO for a decade is a different discipline than pacing a single-player campaign, and that gap is exactly what a review at launch cannot yet fully settle.
14 min read
· By Game Avant
Three alternatives, one line each on why.

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