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Review
A full Unreal Engine 5 rebuild of the original 2001 Halo campaign from Halo Studios, with three new prequel missions starring the Master Chief and Sgt. Johnson, now playable on PlayStation for the first time. Is it your kind of game?
Game Avant verdict
A gorgeous, faithful rebuild of a landmark shooter with a standout prequel chapter, dragged down by dated level design, clumsy vehicles and a troubled launch.
By GameAvant · Published Oct 12, 2026 · Updated Oct 12, 2026 · 12 min read
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IGDB
79%
36 ratings
Steam:
61%
12,647 reviews
Fits you if
you want the original Halo story in modern clothes, you have friends for online co-op, or you are curious about the series and want a short, self-contained campaign to start with.
Skip it if
you expect a modern reinvention of the level design, you want competitive multiplayer, or you are unwilling to deal with required online sign-in and possible launch-era bugs.
Availability
Steam
$39.99
Halo: Campaign Evolved takes the single campaign most responsible for launching an entire console generation and rebuilds it, almost two and a half decades later, for current hardware. Halo Studios, the team formerly known as 343 Industries, moved the original 2001 campaign to Unreal Engine 5, redid every cutscene, and added three entirely new prequel missions starring the Master Chief and Sgt. Johnson that were never part of the original release. It arrived on 28 July 2026 for Xbox Series X|S, Windows PC, and PlayStation 5, which marks the first time the series' founding story has ever been playable on a Sony console, a notable milestone for a franchise that spent two decades tied exclusively to Xbox. Visually, this is an unambiguous success. The jump to Unreal Engine 5 gives the Halo ringworld a scale and lighting quality the original hardware could never have rendered, and the new cutscenes are built with the same care rather than treated as an afterthought bolted onto old geography. The three new prequel missions are the clearest evidence of what the studio can do when it is not constrained by matching 2001-era level layouts; they are widely considered the highlight of the package, giving the Chief and Johnson material that genuinely expands the story rather than just padding the runtime before the familiar campaign begins. Where the remake runs into trouble is everywhere the original campaign's bones are still showing through the new coat of paint. Level design choices that felt reasonable in 2001, long vehicle sections with floaty handling, repetitive room layouts in the back half of the campaign, and pacing decisions built around a much shorter expected playtime than modern shooters assume, are rebuilt faithfully rather than modernized, which means some of the same friction players remember from the original resurfaces here largely untouched. A rocky launch compounded the issue, with technical problems reported widely enough that they shaped a meaningful share of the game's early reception regardless of how the campaign itself played once things stabilized. Taken as a whole, this is a faithful, visually striking remake rather than a reinvention, and it is worth being clear-eyed about which of those two things you are buying. Players returning to relive the original story, or newcomers curious what the series' origin actually looked like, will find a genuinely gorgeous, respectfully handled rebuild with one standout new chapter worth the price on its own. Players hoping two and a half decades of hindsight would smooth out the original's dated structure will find those rough edges rebuilt right alongside everything else, present and accounted for rather than quietly fixed.
You may love it because
The campaign follows the original missions closely, so the pacing, music and set pieces that made Halo famous survive intact.
It may frustrate you because
The same loyalty keeps old weaknesses alive, from long corridors to retracing your steps, which can feel dated to first-time players.
You may love it because
Three new missions give returning fans something unseen and let Sgt. Johnson share the spotlight with the Master Chief.
It may frustrate you because
They are short next to the main campaign, and some critics wanted a longer chapter or felt a few side characters were weak.
You may love it because
Online co-op for up to four, crossplay and shared progression make the campaign easy to play with friends on different platforms.
It may frustrate you because
Required sign-in and server dependence caused launch frustration, and PC players get no local split-screen.
12 min read
· By Game Avant
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