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Game profile

TrackMania United

Nadeo's 2006 arcade racing game, combining stunt-driven, obstacle-filled track racing with an in-built track editor that lets players design and share their own circuits. Is it your kind of game?

Arcade RacingTime TrialTrack EditorPC

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IGDB

79%

20 ratings

Steam:

94%

2,490 reviews

Fits you if

you enjoy mastering a short track to shave fractions of a second off a lap, or building and sharing your own courses.

Skip it if

you want a realistic driving simulator rather than an arcade game built around stunts and tight time trials.

Availability

Where to play

Steam

$14.99

Buy

Facts

Platforms
PC
Release date
November 17, 2006
Difficulty
4/5 (estimated)
Genres
Racing
Perspective
First person · Third person
Modes
Solo only
Languages
3 languages
Text in your language
Yes
Steam Deck
Playable
Microtransactions
None

More about TrackMania United

TrackMania United is a 2006 arcade racing game from Nadeo, combining the studio's earlier TrackMania and TrackMania Sunrise releases into a single package while adding new content and unifying the series' online infrastructure. Rather than focusing on realistic driving physics or a traditional career mode, the game is built around short, intensely designed tracks that mix straightforward racing with loops, jumps, boosts and precarious platforming sections, where the main goal on any given track is usually to post the fastest possible lap time rather than simply finish first against opponents. Four distinct driving environments are included, each with its own car type and handling characteristics tuned to match the environment's track design: Stadium tracks favor tight, acrobatic circuits built from modular blocks with loops and jumps; Rally tracks put a rally-style car on looser, dirt and gravel surfaces; Desert tracks use a rugged off-road vehicle suited to dunes and canyon routes; and Island/Bay tracks (carried over from TrackMania Sunrise) add tropical, often more technical courses with water hazards and tight turns. Each environment has its own feel, so skills built on one don't transfer directly to another, and campaigns are split by environment so players progress through tracks tuned to a specific car and handling model at a time. The core single-player structure is a series of campaigns across the four environments, each containing tracks of escalating difficulty, with medal times (bronze, silver, gold and the much harder author medal) set for every track to measure performance beyond simply finishing. Players can replay any unlocked track as many times as they like to improve their time, and a built-in ghost-replay system lets them race directly against a recording of their own best lap, or a friend's, to visualize exactly where time is being gained or lost on a given corner or jump. The track editor is arguably the game's most significant feature: using the same modular block system the official campaigns are built from, players can design their own tracks block by block, test them immediately, and publish them for others to download and race. This turned TrackMania United into less of a fixed content package and more of a platform, with a large body of community-made tracks — ranging from technical time-trial courses to elaborate stunt tracks — extending the game's lifespan well beyond its official campaigns. Online, the game supports multiplayer racing across dedicated servers running custom rotations of official or community tracks, alongside a ranked ladder mode that matches players for competitive racing, bringing the same time-trial mentality from the single-player campaigns into head-to-head and group races against other drivers in real time. Beyond individual races, the game also runs team-based events on some servers, where groups of drivers combine their best lap times across a rotation of tracks to compete against rival teams for an overall server ranking. Car handling in each environment responds noticeably to surface and speed, so cornering technique that works on a Stadium loop does not carry over cleanly to a Rally track's looser gravel, and learning to read a car's drift and grip in each environment is as much a part of improving lap times as memorizing a given track's layout.

Frequently asked questions

Which platforms is TrackMania United on?
TrackMania United is available on PC.
Does TrackMania United have co-op?
No, TrackMania United is single-player only.
Does TrackMania United run on Steam Deck?
Playable
What does TrackMania United cost?
$14.99 on Steam.

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