Game Avant

Review

Cairn

A single-player climbing game where you ascend a mountain by choosing your own route, placing pitons and managing your character's stamina and supplies. There is a survival side, and a mistake can mean a fall. It has a stylised look and a quiet, focused mood. Is it your kind of game?

ClimbingSurvivalRoute planningSwitchPCPlayStation
8/10

Game Avant verdict

A climbing game that makes every move a physical decision and every rest a small victory, held back by rough edges and a story that says less than the mountain does.

By GameAvant · Published Oct 7, 2026 · Updated Oct 9, 2026 · 15 min read

Screenshots

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Challenge

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Story

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Based on your choices

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IGDB

85%

39 ratings

Steam:

94%

18,373 reviews

Fits you if

you want a slow, tense survival-climbing game where planning matters.

Skip it if

you want fast action or a forgiving, relaxed experience.

Availability

Where to play

Steam

$23.99

Buy

Facts

Platforms
Switch · PC · PlayStation
Release date
January 29, 2026
Length
About 15 hours
Difficulty
4/5 (estimated)
Genres
Simulator · Sport · Adventure · Indie
Themes
Action · Survival
Perspective
Third person
Modes
Solo only
Languages
3 languages
Text in your language
Yes
Steam Deck
Verified
Microtransactions
None

More about Cairn

Cairn strips climbing games down to the one thing that actually makes climbing difficult: deciding, limb by limb, where your body goes next. Developed and published by The Game Bakers, the French studio previously known for Furi and Haven, Cairn arrived on PlayStation 5 and Windows on 29 January 2026 after being delayed from its original November 2025 date, with a Nintendo Switch 2 version announced for later release. There is no sword here, no jump button that papers over a bad read of the terrain, and no double jump to bail you out of a mistake. You play Aava, a professional mountaineer attempting to summit Mount Kami, a fictional peak that borrows its scale and menace from the Himalayas, the Alps, and France's own Vercors massif, and the game's entire design philosophy is built around giving you direct, limb-level control over how she climbs it. That control is the whole game. Every reach, every handhold, every transfer of weight from one limb to another is something you actively decide rather than something an animation system handles for you, and the mountain is built to punish the assumption that any single move is obvious or safe. Hunger, weather, and a steadily shrinking supply of pitons all factor into how far Aava can realistically get before a climb has to be aborted, which means Cairn is as much a resource-management survival game as it is a platformer, and it treats both halves of that description with equal seriousness. Ledges become places to stop and think rather than places to pass through, because the game wants you reading the rock face, not reacting to it. The result is deliberately slow and often tense in a way that climbing games rarely commit to this fully. Where most action-adventure climbing sequences exist to move you quickly between set pieces, Cairn makes the climbing itself the set piece, stretched out until every successful pitch feels like an earned result rather than an animation you triggered. That pacing will not suit everyone, and the game does not pretend otherwise: this is closer to a survival sim wearing a mountaineering skin than a traditional adventure game, and players expecting fast traversal or forgiving checkpoints will find the opposite by design. Where Cairn falls short is in its narrative, which stays deliberately quiet compared to how much the mountain itself communicates through sheer physical presence, along with a handful of technical rough edges that show up around the climbing system's edges. Neither undoes what the core idea accomplishes. The climbing system here is one of the more genuinely original ideas in recent action-adventure design, built by a studio willing to commit fully to a mechanic most games would have softened into something more forgiving, and Mount Kami is worth climbing precisely because the game never lets you forget how much it could cost you.

The thing you'll love. Or hate.

Every limb is yours

You may love it because

Moving hands and feet one at a time makes each ascent feel physical, and a route that works feels earned rather than scripted.

It may frustrate you because

The same control scheme is slow and demanding, and a rushed move can end a long climb in a fall.

Survival on a vertical map

You may love it because

Pitons, chalk, food and warmth turn each stretch of wall into a planning problem with real trade-offs.

It may frustrate you because

The meters can pull attention away from the rock and make a calm moment feel like a chore list.

A mountain that pushes back

You may love it because

Weather and the day-night cycle change how hard a route is, so the same wall is rarely the same problem twice.

It may frustrate you because

Bad conditions at a bad moment can undo careful preparation and feel unfair rather than simply hard.

· By Game Avant

Not quite for you?

Three alternatives, one line each on why.

Frequently asked questions

How long is Cairn?
About 15 hours to finish the main story.
Which platforms is Cairn on?
Cairn is available on Switch · PC · PlayStation.
Does Cairn have co-op?
No, Cairn is single-player only.
Does Cairn run on Steam Deck?
Verified
What does Cairn cost?
$23.99 on Steam.

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