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Review
A first-person survival horror game from Saber Interactive that puts you in the Hellraiser mythology: a puzzle box, a monster-filled Labyrinth, and Pinhead himself, voiced again by Doug Bradley. Is it your kind of game?
Game Avant verdict
A brutal, unsettling horror experience that captures Hellraiser's dark, twisted feel. Grotesque environments and Pinhead's presence are the highlights, while stiff combat and some overlong boss fights keep it from the genre's best.
By GameAvant · Published Oct 12, 2026 · Updated Oct 12, 2026 · 3 min read
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Fits you if
you love the Hellraiser films or Clive Barker's work, want first-person horror where atmosphere comes first, and can handle a lot of gore and discomfort.
Skip it if
you mainly want tight, polished combat, dislike graphic violence, or need a bug-free experience at launch.
Availability
Steam
$39.99
Clive Barker's Hellraiser: Revival puts you behind the eyes of Aidan, an ordinary man dragged into one of horror's most twisted mythologies. Developed by Saber Interactive and released on 8 October 2026 for PC, PlayStation 5 and Xbox Series X|S, it is a first-person survival horror game built around a single object: the Genesis Configuration, a puzzle box in the same family as the Lament Configuration from the films, except this one is built to pull someone out of the Labyrinth rather than drag them in. Aidan is trying to save his girlfriend, Sunny, and solving the box's twisting mechanisms is what gets him there. Doing so, inevitably, is also what wakes Pinhead, and the game spends the rest of its runtime making that decision feel like it was never really a choice at all. The game leans hard on first-person exploration of places that do not want to be explored: industrial corridors that fold into flesh, rooms that rearrange themselves between visits, and corpses arranged with the kind of deliberate cruelty that only makes sense once Pinhead's Cenobites get involved. Combat exists, but it is secondary to atmosphere by design. Weapons feel heavy and uncertain, encounters are built to be survived rather than won cleanly, and a handful of boss-style confrontations stretch long enough that some players will feel the pacing sag exactly where a quick, nasty kill would have hit harder. That is the game's most consistent weakness: it knows how to build dread far better than it knows how to resolve it. What it gets right matters more. Doug Bradley, the actor who has played Pinhead since the original 1987 film, returns to the role, and his presence alone carries entire stretches of the game that would otherwise rely on jump scares. Clive Barker himself contributed to the story, which keeps the game's version of the Labyrinth consistent with decades of established lore instead of treating it as a generic haunted-house backdrop. The environments are the clearest sign of that care: grotesque, biomechanical, and unmistakably Barker's design language rather than a horror studio's best guess at it. Saber Interactive, a studio more commonly associated with licensed action games than slow-burn horror, deserves credit for resisting the urge to turn this into a shooter with a horror skin. Who this is for is fairly specific. If you came to Hellraiser for the puzzle box mythology, the Cenobites, and the specific brand of body horror the films built their reputation on, this delivers that experience more faithfully than most licensed horror games manage. If you are looking for sharp, responsive combat as the main attraction, the stiffness here will grate well before the credits roll, and the longer boss encounters will test patience rather than reward skill. It is not trying to be an action game wearing a horror mask; it is trying to be Hellraiser, rendered as something you walk through rather than watch, and on that specific promise it mostly delivers.
You may love it because
The grotesque environments, the Labyrinth and Pinhead's presence make the horror feel like Hellraiser all the way through.
It may frustrate you because
Combat is at times stiff and some boss fights drag, so the pace stalls between highlights.
You may love it because
The violence and discomfort are part of what makes the experience memorable and faithful to the source.
It may frustrate you because
Critics warn it is disturbing and will not suit every player.
You may love it because
At $39.99 it is a modest price for a distinct, stylish horror experience.
It may frustrate you because
Several reviewers report glitches and checkpoint problems at launch.
3 min read
· By Game Avant
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