Game Avant

Review

Forza Horizon 6

An open-world racing game set in Japan, with hundreds of licensed cars and a festival that frames the driving. You race, explore the map, collect cars and customise garages. You can drive with friends online and build your own events with creative tools. Is it your kind of game?

Open-world racingLicensed carsJapanXboxPCPlayStation
8/10

Game Avant verdict

A genuinely bigger, bolder Forza Horizon built around one dense, real city, held back at launch by a rollout that leaves PlayStation owners waiting.

By GameAvant · Published Sep 28, 2026 · Updated Oct 9, 2026 · 15 min read

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IGDB

86%

105 ratings

Steam:

82%

87,897 reviews

Fits you if

you want to cruise and race across an open map with a huge car list.

Skip it if

you want a strict racing sim or a serious career structure.

Availability

Where to play

Steam

$69.99

Buy

Facts

Platforms
Xbox · PC · PlayStation
Release date
May 19, 2026
Length
About 22 hours
Difficulty
3/5 (estimated)
Genres
Racing · Simulator · Sport · Arcade
Themes
Action · Open world
Perspective
First person · Third person
Modes
Online up to 12
Languages
7 languages
Text in your language
Yes
Steam Deck
Verified
Microtransactions
None
Crossplay
PC · Xbox

More about Forza Horizon 6

Forza Horizon 6 is the entry where Playground Games stopped building an entire country and started building a single city instead. Released on 19 May 2026 for Xbox Series X|S and PC, available through both Steam and the Microsoft Store, and developed with assistance from Turn 10 Studios, it trades the regional patchwork structure every previous Horizon game relied on, stitching together deserts, forests, coastlines and small towns into one country-sized map, for a single, continuous urban setting: Tokyo City, the largest and most structurally ambitious map the franchise has ever attempted to build. That one decision is simultaneously the best thing about the entire game and the clearest reason to approach the launch with some real caution. Set in an actual, specific real-world city rather than a fictional regional stand-in the way most earlier Horizon games handled their settings, Forza Horizon 6 is effectively asking a different design question than its predecessors did. Forza Horizon 5 was fundamentally about how many distinct landscapes could be convincingly stitched together into a single believable country, jungle, desert, volcano and colonial town all coexisting within driving distance of each other. Forza Horizon 6 asks something closer to the opposite question: how much genuine city can you build before the result stops feeling like an actual city and starts feeling like a collection of racing circuits wearing an urban skin. The answer the game lands on is a map roughly five times the physical size of Forza Horizon 5's Guanajuato setting, which was already comfortably the largest map the series had ever produced before this one arrived. That scale claim is not marketing exaggeration; it holds up when actually driven across, and the density of the city itself, distinct neighbourhoods, elevated expressways, narrow backstreets, and genuine landmark architecture, gives the scale real texture rather than simply padding empty space between points of interest. What that map does with its scale is genuinely impressive from a pure production standpoint: Tokyo City is built with the kind of architectural and neighbourhood-level variety that makes driving through it feel meaningfully different block to block, rather than relying on a handful of repeated building templates stretched across a huge area to simulate density. That alone represents a real technical and design achievement the franchise had not previously attempted at this scale. What holds the overall package back at launch is everything surrounding that achievement rather than the map itself. The actual roster of content available to drive, race, and interact with on day one is thinner than past Horizon launches have delivered, and the sense that the game's systems and activities have not yet caught up to the ambition of its setting is difficult to avoid. Compounding that gap directly, the game launched exclusively for Xbox platforms and PC, with no PlayStation version announced or available, meaning roughly half the open-world racing audience that has followed the series in recent years is left waiting entirely on the sidelines at launch. Judged purely as a feat of map design and city-building ambition, this is the boldest thing the series has ever attempted, and it mostly succeeds at that specific, difficult goal. Judged as a complete package ready for its full audience on day one, it is a genuinely bigger and bolder Forza Horizon held back by a rollout that does not yet match the scale of what it built.

The thing you'll love. Or hate.

One city, no countryside gaps

You may love it because

Every street in Tokyo City is stitched together, so a drive from a skyscraper canyon to a shrine district never breaks pace or loads a new zone.

It may frustrate you because

Committing the whole map to one metropolis means anyone who loved Mexico's jungle-to-desert range gets far less scenic variety this time.

Mountain roads over map padding

You may love it because

Mt. Haruna and Bandai Azuma bring the actual switchback climbs and elevation change enthusiasts recognise from real touge driving.

It may frustrate you because

Because the map leans so hard on two named passes, players hoping for a dozen distinct driving biomes may find the highlands doing most of the heavy lifting.

Xbox and PC now, PlayStation later

You may love it because

Series X

It may frustrate you because

S and PC owners get the game the moment reviews land, with Steam and the Microsoft Store both supported from day one. | PlayStation owners, who make up a large share of racing-game buyers, are stuck with a vague 'later this year' promise and no date to plan around.

· By Game Avant

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Three alternatives, one line each on why.

Frequently asked questions

How long is Forza Horizon 6?
About 22 hours to finish the main story.
Which platforms is Forza Horizon 6 on?
Forza Horizon 6 is available on Xbox · PC · PlayStation.
Does Forza Horizon 6 have co-op?
Yes — Online up to 12.
Does Forza Horizon 6 run on Steam Deck?
Verified
What does Forza Horizon 6 cost?
$69.99 on Steam.

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Play it together

Online

Up to 12 players

Crossplay

PC · Xbox

Check it for your group