
Assetto Corsa Competizione
Racing · Automobile Sim · Driving · Open world · VR
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Review
An open-world racing game set in Japan, with hundreds of licensed cars and a festival that frames the driving. You race, explore the map, collect cars and customise garages. You can drive with friends online and build your own events with creative tools. Is it your kind of game?
Game Avant verdict
A genuinely bigger, bolder Forza Horizon built around one dense, real city, held back at launch by a rollout that leaves PlayStation owners waiting.
By GameAvant · Published Sep 28, 2026 · Updated Oct 9, 2026 · 15 min read
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IGDB
86%
105 ratings
Steam:
82%
87,897 reviews
Fits you if
you want to cruise and race across an open map with a huge car list.
Skip it if
you want a strict racing sim or a serious career structure.
Availability
Steam
$69.99
Forza Horizon 6 is the entry where Playground Games stopped building an entire country and started building a single city instead. Released on 19 May 2026 for Xbox Series X|S and PC, available through both Steam and the Microsoft Store, and developed with assistance from Turn 10 Studios, it trades the regional patchwork structure every previous Horizon game relied on, stitching together deserts, forests, coastlines and small towns into one country-sized map, for a single, continuous urban setting: Tokyo City, the largest and most structurally ambitious map the franchise has ever attempted to build. That one decision is simultaneously the best thing about the entire game and the clearest reason to approach the launch with some real caution. Set in an actual, specific real-world city rather than a fictional regional stand-in the way most earlier Horizon games handled their settings, Forza Horizon 6 is effectively asking a different design question than its predecessors did. Forza Horizon 5 was fundamentally about how many distinct landscapes could be convincingly stitched together into a single believable country, jungle, desert, volcano and colonial town all coexisting within driving distance of each other. Forza Horizon 6 asks something closer to the opposite question: how much genuine city can you build before the result stops feeling like an actual city and starts feeling like a collection of racing circuits wearing an urban skin. The answer the game lands on is a map roughly five times the physical size of Forza Horizon 5's Guanajuato setting, which was already comfortably the largest map the series had ever produced before this one arrived. That scale claim is not marketing exaggeration; it holds up when actually driven across, and the density of the city itself, distinct neighbourhoods, elevated expressways, narrow backstreets, and genuine landmark architecture, gives the scale real texture rather than simply padding empty space between points of interest. What that map does with its scale is genuinely impressive from a pure production standpoint: Tokyo City is built with the kind of architectural and neighbourhood-level variety that makes driving through it feel meaningfully different block to block, rather than relying on a handful of repeated building templates stretched across a huge area to simulate density. That alone represents a real technical and design achievement the franchise had not previously attempted at this scale. What holds the overall package back at launch is everything surrounding that achievement rather than the map itself. The actual roster of content available to drive, race, and interact with on day one is thinner than past Horizon launches have delivered, and the sense that the game's systems and activities have not yet caught up to the ambition of its setting is difficult to avoid. Compounding that gap directly, the game launched exclusively for Xbox platforms and PC, with no PlayStation version announced or available, meaning roughly half the open-world racing audience that has followed the series in recent years is left waiting entirely on the sidelines at launch. Judged purely as a feat of map design and city-building ambition, this is the boldest thing the series has ever attempted, and it mostly succeeds at that specific, difficult goal. Judged as a complete package ready for its full audience on day one, it is a genuinely bigger and bolder Forza Horizon held back by a rollout that does not yet match the scale of what it built.
You may love it because
Every street in Tokyo City is stitched together, so a drive from a skyscraper canyon to a shrine district never breaks pace or loads a new zone.
It may frustrate you because
Committing the whole map to one metropolis means anyone who loved Mexico's jungle-to-desert range gets far less scenic variety this time.
You may love it because
Mt. Haruna and Bandai Azuma bring the actual switchback climbs and elevation change enthusiasts recognise from real touge driving.
It may frustrate you because
Because the map leans so hard on two named passes, players hoping for a dozen distinct driving biomes may find the highlands doing most of the heavy lifting.
You may love it because
Series X
It may frustrate you because
S and PC owners get the game the moment reviews land, with Steam and the Microsoft Store both supported from day one. | PlayStation owners, who make up a large share of racing-game buyers, are stuck with a vague 'later this year' promise and no date to plan around.
15 min read
· By Game Avant
Three alternatives, one line each on why.

Racing · Automobile Sim · Driving · Open world · VR
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Racing · Driving · Automobile Sim · Open World · Realistic
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Racing · Driving · Automobile Sim · Open World · Realistic
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Racing · Driving · Automobile Sim · Sports · VR
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Racing · Automobile Sim · Driving · Sports · Realistic
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Racing · Automobile Sim · Sports · Driving · Simulation
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Online
Up to 12 players
Crossplay
PC · Xbox