Game Avant

Review

Hades

Zagreus, son of Hades, tries to escape the Underworld in a fast action roguelite. Each run is shaped by boons from the Olympian gods, and failure moves the story forward instead of resetting it, with a large cast of fully voiced characters. Art, music and writing are all top class. Is it your kind of game?

RogueliteGreek mythologyFast combatXboxPlayStationPCMobileSwitch
9/10

Game Avant verdict

A roguelike where every death advances the story and the relationships around it instead of resetting them, wrapped around some of the best boon-based build variety the genre has produced.

By GameAvant · Published Sep 26, 2026 · Updated Oct 9, 2026 · 14 min read

Screenshots

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IGDB

91%

1,772 ratings

Steam:

97%

285,871 reviews

Fits you if

you want fast combat, endless build variety and a story worth dying for.

Skip it if

you dislike repetition, even with plenty of variation.

Availability

Where to play

Steam

$6.24

Buy

Facts

Platforms
Xbox · PlayStation · PC · Mobile · Switch
Release date
September 17, 2020
Length
About 70 hours
Difficulty
4/5 (estimated)
Genres
Role-playing (RPG) · Hack and slash/Beat 'em up · Adventure · Indie
Themes
Action · Fantasy · Drama
Perspective
Bird view / Isometric
Modes
Solo only
Languages
3 languages
Text in your language
Yes
Steam Deck
Verified
Microtransactions
None

More about Hades

Hades solves a problem that nearly every roguelike quietly pretends does not exist: dying is supposed to function as a punishment, but a run that ends ninety seconds after it started still has to feel like it was worth attempting in the first place. Supergiant Games spent close to two years refining that balance in early access before the full release on 17 September 2020, and what they landed on treats death not as a wall the player slams into and bounces off of, but as the hinge the entire narrative structure swings on. Zagreus, son of Hades, wants out of the Underworld. He cannot manage it, at least not permanently, and the whole game is built around the gap between those two facts rather than pretending that gap does not exist. The premise fits in a single sentence: the House of Hades sits at the lowest point of the world, and Zagreus keeps sneaking out of it, fighting through Tartarus, Asphodel, and Elysium in sequence, trying to reach the surface and his mother. His father drags him back every single time, usually by having him killed along the way, which in most roguelikes would simply reset the clock. What elevates Hades from a clever gimmick to arguably the best structural idea the modern roguelike genre has produced is that nothing about that repetition is wasted. Every single attempt, however short or embarrassing, is registered and remembered by the household around Zagreus: Nyx, Achilles, Megaera and a widening cast of Olympians and Underworld figures who comment on his failures, track his progress, and develop actual relationships with him across dozens or hundreds of runs. The story does not pause between deaths. It accumulates through them. That narrative trick would mean little without combat and build variety strong enough to make repeated runs feel distinct rather than identical, and Supergiant delivers there as well. Boons offered by the Olympian gods themselves stack into builds that range from methodical and defensive to recklessly aggressive, and the specific combination of weapon, boons, and Mirror of Night upgrades available on any given run changes what a successful run actually looks like far more than most isometric action roguelikes manage. Few games in the genre make failure feel this productive. Every death in Hades moves something forward, whether that is a new line of dialogue, a deepening relationship, or simply the knowledge of which build choices led to the mistake that ended the run, and that single design decision is the reason Hades sits meaningfully above a dozen other well-made roguelikes rather than simply alongside them.

The thing you'll love. Or hate.

Permadeath with memory

You may love it because

Dying sends Zagreus straight back to a House full of characters who react to exactly what just happened, so even a fast death keeps the story moving.

It may frustrate you because

The core loop is still dying, over and over, and a run full of bad luck can feel like punishment rather than progress.

Boon builds decided by chance

You may love it because

The gods offer a random spread of boons each run, and a lucky combination between two or three of them can turn a fragile weapon into something absurd.

It may frustrate you because

An unlucky spread with no synergy between boons can make forty minutes feel like a slog with no real way to fix it beyond dying and starting over.

The Pact of Punishment

You may love it because

Stacking Heat conditions on a run makes any weapon meaningfully harder for real, permanent rewards, letting the difficulty scale to however good you actually are.

It may frustrate you because

Turning on too many conditions too early buries a run under extra enemy health and hazards that stop feeling fair rather than merely harder.

· By Game Avant

Guides for Hades

Not quite for you?

Three alternatives, one line each on why.

Frequently asked questions

How long is Hades?
About 70 hours to finish the main story.
Which platforms is Hades on?
Hades is available on Xbox · PlayStation · PC · Mobile · Switch.
Does Hades have co-op?
No, Hades is single-player only.
Does Hades run on Steam Deck?
Verified
What does Hades cost?
$6.24 on Steam.

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