
Raft
Open World Survival Craft · Survival · Crafting · Building · Base Building
Game page →
Review
A Viking survival game where up to ten players start from scratch in a procedurally generated Norse purgatory. You gather resources, build longhouses and ships, and prepare for boss fights that unlock new materials and regions. Exploring the sea and the biomes is the heart of the adventure. Is it your kind of game?
Game Avant verdict
A five-year Early Access run closes with a frozen final biome, a genuinely hard last boss and crossplay across every platform, without losing the structural building and boat-borne exploration that made it a phenomenon in the first place.
By GameAvant · Published Sep 26, 2026 · Updated Oct 9, 2026 · 14 min read
Choose what matters to you
Every question is optional.
How do you like to find your way?
How do you want to play?
How do you feel about a tough game with lots of retries?
Based on your choices
Pick what matters to you above and the result shows up here.
IGDB
87%
300 ratings
Steam:
93%
468,107 reviews
Fits you if
you want to build, explore and fight bosses together with friends.
Skip it if
you dislike resource gathering and slow progression.
Availability
Steam
$29.99
Valheim left Early Access on 9 September 2026, roughly five and a half years after Iron Gate Studio's Viking-themed survival game first appeared on Steam in February 2021 and sold dramatically faster than a ten-person indie team could realistically have planned for. Version 1.0 adds the Deep North, the eighth and genuinely final biome in the game's progression, a new climactic final boss called Kall Fimbulbringer, full crossplay spanning PC, Mac, Linux, Xbox One, Xbox Series X|S, PlayStation 5 and Nintendo Switch 2, and a price increase from $19.99 to $29.99 for anyone purchasing the game fresh going forward. None of those additions would matter much on their own if the five years of Early Access development in between had not already thoroughly proven the core idea worked. What version 1.0 actually does is close the loop that was left deliberately open for half a decade: the long climb from a simple driftwood raft to a fully armed warship, from a crude dirt lean-to to a genuinely fortified longhouse, from Eikthyr's antlers as an early boss trophy to a chained jotun giant waiting in a blizzard, now has an actual, deliberately crafted ending, and it is a meaningfully better one than most survival games in the genre ever manage to write. What made Valheim a phenomenon in the first place, and what version 1.0 is careful not to disturb, is the specific combination of structural building and boat-borne exploration that set it apart from the broader survival genre from its very first Early Access weeks. Building in Valheim is genuinely structural rather than purely cosmetic: wooden supports need load-bearing logic, roofs need actual pitch to shed rain correctly, and a poorly braced structure can and will collapse under its own weight if built carelessly, which gives construction real stakes most survival games only simulate superficially. Exploration follows the same philosophy of earned progress: each of the game's biomes, from the Meadows through the Black Forest, Swamp, Mountains, Plains, Mistlands, Ashlands and now the Deep North, gates genuine new technology and materials behind defeating that region's specific boss, which turns the entire map into a structured difficulty curve rather than an open sandbox where players can simply wander toward whatever content happens to look interesting. The Deep North itself, as the final biome, commits fully to being a genuine capstone rather than simply more of the same content reskinned in ice and snow. Kall Fimbulbringer, the new final boss, is built to be a real test of everything a player has accumulated across the previous seven biomes, armor, weapon tier, support items, and raw combat skill all simultaneously, rather than simply being the single hardest enemy encountered along a straight difficulty line. Clearing it genuinely feels like an ending rather than simply the point where new content stops. Few Early Access success stories manage to stick their landing this cleanly after this many years of continuous, incremental development, and Valheim's five-and-a-half-year journey from a surprise indie hit to a complete, fully realized game stands as one of the clearer arguments in recent memory for what sustained, patient Early Access development can actually produce when a small team refuses to rush an ending just to ship.
You may love it because
Every beam and support column is simulated, so a longhouse that survives a storm feels genuinely earned.
It may frustrate you because
The same physics bring down a roof you spent an evening on the moment a support post gets removed by mistake.
You may love it because
Needing a new metal tier before the next boss makes every biome a real, felt milestone rather than a level-up screen.
It may frustrate you because
Hauling the tenth boatload of ore across open water or chopping the fiftieth core wood tree turns into a chore between the actual highlights.
You may love it because
Solo, duo or a ten-person dedicated server all work, because the world and its events scale to whoever shows up.
It may frustrate you because
A raid or boss tuned around a full server hits far harder against one or two players, so entering the Deep North under-levelled and outnumbered is a genuine wall rather than a bad decision you can walk back from.
14 min read
· By Game Avant
Three alternatives, one line each on why.

Open World Survival Craft · Survival · Crafting · Building · Base Building
Game page →
Open World Survival Craft · Crafting · Survival · Building · Base Building
Game page →
Open World Survival Craft · Base Building · Survival · Crafting · Building
Game page →
Open World Survival Craft · Survival · Crafting · Building · Base Building
Game page →
Open World Survival Craft · Crafting · Survival · Building · Open World
Game page →
Open World Survival Craft · Survival · Base Building · Crafting · Online Co-Op
Game page →Play it together
Online
Up to 10 players
Crossplay
PC · Xbox