Game Avant

Review

Baldur's Gate III

Larian's role-playing game set in the Dungeons & Dragons universe, where a mind flayer parasite sets off a sprawling adventure. Turn-based combat rewards creative use of the environment, and companions, dialogue and choices shape the story in big ways. Up to four players can play together online. Is it your kind of game?

Turn-basedChoices matterD&DXboxPCPlayStation
10/10

Game Avant verdict

A three-act RPG built almost entirely from consequences, where the D&D rules, the companions and the environment all conspire to make every table's playthrough different.

By GameAvant · Published Oct 3, 2026 · Updated Oct 9, 2026 · 14 min read

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IGDB

95%

1,627 ratings

Steam:

96%

756,029 reviews

Fits you if

you want deep choices, tactical combat and a story that reacts to what you do.

Skip it if

you prefer real-time action or short play sessions.

Availability

Where to play

Steam

$59.99

Buy

Facts

Platforms
Xbox · PC · PlayStation
Release date
August 3, 2023
Length
About 132 hours
Difficulty
3/5 (estimated)
Genres
Role-playing (RPG) · Strategy · Turn-based strategy (TBS)
Themes
Action · Fantasy
Perspective
Bird view / Isometric
Modes
Online up to 4 · Couch co-op up to 2
Languages
3 languages
Text in your language
Yes
Steam Deck
Verified
Microtransactions
None
Crossplay
PC · PlayStation · Xbox

More about Baldur's Gate III

Baldur's Gate 3 is the game where Larian Studios took the Dungeons & Dragons 5th edition ruleset and committed to something almost every other RPG only pretends to do: making your choices actually change the game around you, permanently, rather than quietly resetting the board a few hours later. Released in August 2023 for PC and PlayStation 5, with Xbox Series X|S following afterward, it is a turn-based role-playing game about a party of adventurers infected with a mind flayer parasite, racing to find a cure before it transforms them into monsters. That premise exists mainly as an excuse to put the player in front of an enormous number of decisions, and almost none of those decisions get quietly reversed later the way most big-budget RPGs eventually have to. The setup begins on a nautiloid ship crashing through the Sword Coast. You wake up with a tadpole in your skull, a handful of strangers trapped in the exact same situation, and no map to work from. From there, the campaign fans out across three full acts and an enormous amount of optional content, almost all of it built to react specifically to who you decided to become and who you decided to trust along the way. Companions remember what you told them. Factions remember who you sided with in a fight three acts earlier. NPCs you spared or killed in act one can resurface in act three in ways that genuinely surprise players who assumed the game had moved past that choice. What makes this work at the scale Larian attempted is the sheer density of the underlying Dungeons & Dragons ruleset, translated faithfully rather than simplified for a video game audience. Combat runs on real tabletop mechanics: initiative order, advantage and disadvantage, verticality, environmental interactions like fire and water, and spell combinations that reward genuine system mastery rather than simply picking the strongest option in a menu. Every encounter can be approached as a fight, a negotiation, a trick, or some combination the game did not explicitly design for but allows anyway, because the underlying rules support it rather than fighting against it. Few RPGs manage this level of reactivity without the seams showing somewhere, long stretches of recycled dialogue, companions who forget what just happened, choices that look meaningful but resolve identically regardless of what you picked. Baldur's Gate 3 is not flawless, and a game this size inevitably has rough edges in its less-travelled corners. But across a hundred-plus hours and three full acts, it remains the clearest evidence in years that an RPG can treat consequence as a core system rather than an occasional flourish, and that commitment is exactly what the score here reflects.

The thing you'll love. Or hate.

Consequences that stick

You may love it because

Lying to a companion or killing the wrong NPC can close off entire quest lines and endings for good.

It may frustrate you because

Missing a conversation early on can quietly lock you out of content you never even knew existed.

Turn-based tactics over reflexes

You may love it because

Every fight is a puzzle of positioning, terrain and resources rather than a test of reaction time.

It may frustrate you because

Larger encounters can stretch into long, careful rounds that some players will find slow rather than tense.

Freedom to solve problems your way

You may love it because

Persuasion, deception, brute force and clever spellwork are all valid answers to the same locked door.

It may frustrate you because

The game rarely tells you which option is available, so it is easy to miss a solution that would have suited your build better.

· By Game Avant

Guides for Baldur's Gate III

Not quite for you?

Three alternatives, one line each on why.

Frequently asked questions

How long is Baldur's Gate III?
About 132 hours to finish the main story.
Which platforms is Baldur's Gate III on?
Baldur's Gate III is available on Xbox · PC · PlayStation.
Does Baldur's Gate III have co-op?
Yes — Online up to 4 · Couch co-op up to 2.
Does Baldur's Gate III run on Steam Deck?
Verified
What does Baldur's Gate III cost?
$59.99 on Steam.

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Play it together

Online

Up to 4 players

Same couch

Up to 2 players

Crossplay

PC · PlayStation · Xbox

Check it for your group