
Grand Theft Auto IV
Automobile Sim · Crime · Open World · Racing · Third-Person Shooter
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Review
Rockstar's open-world crime epic set in Los Santos, a satirical take on Los Angeles. The story switches between three protagonists and builds towards large, carefully planned heists. GTA Online, included with the game, adds a multiplayer world that keeps growing. Is it your kind of game?
Game Avant verdict
A meticulously built crime city and a clever three-way story structure, bundled with a multiplayer mode that has quietly outlived the single-player game it launched with.
By GameAvant · Published Oct 6, 2026 · Updated Oct 9, 2026 · 12 min read
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IGDB
89%
5,982 ratings
Steam:
88%
1,895,941 reviews
Fits you if
you want a huge city to cause chaos in, plus a story built around heists.
Skip it if
you want a game without violence or crude humour.
Grand Theft Auto V is Rockstar North's biggest single-player crime story, and, almost as an afterthought, one of the most commercially successful pieces of ongoing software ever shipped, because the same purchase that unlocks the campaign also opens the door to GTA Online, a separate multiplayer mode Rockstar has kept actively updating for more than a decade after the base game's original release. It first launched on 17 September 2013 for PlayStation 3 and Xbox 360, arrived on PlayStation 4 and Xbox One in November 2014, reached PC in April 2015, and received a current-generation "Expanded and Enhanced" version for PlayStation 5 and Xbox Series X|S in March 2022. Almost nothing else in games has stayed both commercially relevant and culturally present across four separate console generations, and that longevity comes from two genuinely distinct strengths rather than one: a tightly constructed single-player campaign, and an online city that effectively never stopped growing. The setting is Los Santos, Rockstar's long-running satirical stand-in for Los Angeles, surrounded by a version of San Andreas that stretches through desert towns, forests, and a mountain that doubles as the map's tallest and most recognizable landmark. Into that world step three playable protagonists with almost nothing in common except a shared need for one enormous score: a structure that lets the campaign switch perspective at will, sometimes mid-mission, and use each character's specific skillset, driving, shooting, or flying, to approach the same heist from a genuinely different angle. That three-way structure is still one of the more ambitious things Rockstar has attempted in a single-player campaign, and more than a decade later it remains a meaningfully different way to tell a crime story than almost any other open-world game has tried. GTA Online is where the game's longevity actually lives, though. Built on the exact same map as the campaign, it has received new heists, properties, vehicles, and entire gameplay modes continuously since 2013, to the point where it now functions as a nearly separate product that happens to share a world with the story mode most players bought the game for in the first place. That ongoing support is the real reason the game remains relevant to a 2026 audience rather than existing purely as a historical landmark. The satire can be broad rather than sharp, and some of the open world's humor dates itself the way most topical satire eventually does, but none of that undoes what the game accomplishes structurally: a meticulously built crime city, a clever three-protagonist story that still holds up, and a multiplayer mode that has quietly outlived the single-player game it was originally bundled alongside.
You may love it because
Michael's washed-up regret, Franklin's hustle and Trevor's chaos give heists three completely different flavours and let missions use whichever character's skills fit best.
It may frustrate you because
Jumping between three leads dilutes attachment to any one of them, and the tone can swing from family drama to slapstick violence within the same mission.
You may love it because
New heists, businesses, vehicles and events have kept arriving for more than ten years at no extra cost beyond the base purchase.
It may frustrate you because
Shark Card microtransactions sit behind almost every shortcut, and grinding in-game cash without spending real money is deliberately slow.
You may love it because
Los Santos skewers celebrity culture, cable news, the military and Silicon Valley with a willingness to offend that gives the writing real teeth.
It may frustrate you because
Some jokes lean on shock value and crude stereotypes that land as dated rather than sharp a decade on.
12 min read
· By Game Avant
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Online
Up to 30 players
Crossplay
none