
Tails of Iron
Souls-like · Action RPG · Combat · Swordplay · Action-Adventure
Game page →
Review
An action RPG from Game Freak, pairing a young Sealer named Emma with her wolf-like companion Koo as they cross a ruined, Blight-overrun Japan. Combat centers on parrying, with successful defense feeding Koo's special abilities. Is it your kind of game?
Game Avant verdict
A fluid, parry-driven action RPG with a lovely companion and a striking world, held back by a stretched middle, recycled bosses and technical rough edges that players have not forgiven as easily as critics.
By GameAvant · Published Oct 16, 2026 · 10 min read
Choose what matters to you
Every question is optional.
How do you feel about a tough game with lots of retries?
How do you like to find your way?
How much story and dialogue do you want?
Based on your choices
Pick what matters to you above and the result shows up here.
IGDB
81%
20 ratings
Steam:
56%
4,230 reviews
Fits you if
you enjoy rhythmic, parry-focused combat and story-driven adventures with a quiet emotional core.
Skip it if
you dislike parrying as the centre of a combat system or need flawless performance on day one.
Availability
Steam
$47.99
Beast of Reincarnation is an action RPG from Game Freak, the studio best known for the Pokémon series, built around a single human protagonist and one loyal companion rather than a roster of creatures. Set in the year 4026 in a Japan overrun by a parasitic growth called the Blight, it follows Emma, a young woman known as a Sealer who can absorb the Blight and turn it into a weapon, and her wolf-like partner Koo, a stray creature who fights alongside her throughout the journey. Combat is built around parrying rather than simple blocking or button-mashing. Reading an enemy's attack and deflecting it at the right moment restores energy to Koo, which powers his Bloom Arts — abilities triggered through a slow-motion menu that range from acid sprays to root restraints and seed barrages. Good defense feeds directly into offense this way, turning fights into a rhythm of reading, parrying and unleashing Koo's abilities rather than a straightforward damage race. Ranged weapons add another layer, with different ammunition types such as explosive or poison darts giving players tactical options beyond melee range. A large skill tree expands Emma's own move set, modifies Koo's Bloom Arts and unlocks new traversal options including a dodge roll, while a hunger system tied to feeding Koo affects combat strength over time. Emma and Koo's relationship is built through small, repeated actions: petting Koo, feeding him meals, and watching their affinity grow unlocks deeper conversations about his past and additional rewards. That bond sits at the emotional center of a story about grief, letting go of the dead and whether suppressing emotion actually solves anything. Much of the plot is told through dialogue scenes with limited animation, matching its quiet, restrained tone, and the wider cast of Nushi — elite Malefact enemies tied to the Beast of Reincarnation itself — are both Emma's obstacles and the key to understanding the world's century-old balance. Traversal outside of combat has its own identity. Emma can extend her hair to form bridges across gaps, use it as a climbing spike for high jumps, and grapple onto designated points scattered through the world, giving movement a slightly strange, physical quality that fits the overgrown setting. The world itself is semi-open rather than a single connected map: it's divided into chapters set in different regions of a ruined, reclaimed Japan, each with its own look and atmosphere drawing visibly on Princess Mononoke and NieR. Campsites act as rest points scattered through each chapter, where experience earned from fighting and exploring is spent on upgrades, new skills and better weapons. The mobile base, called the Cleanse Walker, serves as a hub between chapters, where the companion character Kagura cooks meals and researches recipes and seedling yields that feed back into Koo's growth. The campaign leans toward the longer side for the genre, with a main story that runs roughly 30 or more hours depending on pace, and considerably longer for players who pursue side content, hidden bosses and full upgrades. A dedicated story mode and forgiving checkpoints — including the absence of fall damage — make the demanding parry-based combat more approachable for players who want the narrative without mastering every boss pattern. Players coming in from stricter action RPGs will find Beast of Reincarnation's systems more generous, while still asking for real pattern recognition against its tougher Nushi encounters.
You may love it because
A large skill tree, Bloom Art mods, ranged ammo types and a hunger system give a lot to experiment with.
It may frustrate you because
The first hours throw many systems at you at once, and some of them matter less than the game suggests.
You may love it because
Successful parries feed Koo's energy and give fights a satisfying rhythm once the timing clicks.
It may frustrate you because
Players who struggle with or dislike parrying will find the core loop hard to enjoy.
You may love it because
The tale of grief, letting go and a silent bond between a girl and a wolf has real emotional pull.
It may frustrate you because
Much of it is told through dialogue scenes with little animation, and the protagonist's restrained delivery will not suit everyone.
10 min read
· By Game Avant
Three alternatives, one line each on why.

Souls-like · Action RPG · Combat · Swordplay · Action-Adventure
Game page →
action-rpg · Action RPG · Souls-like · Dark Fantasy · RPG
Game page →
Souls-like · Action RPG · action-rpg · Dark Fantasy · Female Protagonist
Game page →
Souls-like · Action RPG · Post-apocalyptic · Combat · Female Protagonist
Game page →
Souls-like · Dark Fantasy · Action RPG · Difficult · Combat
Game page →
Souls-like · Dark Fantasy · Action RPG · Open World · Difficult
Game page →