
Wo Long: Fallen Dynasty
Souls-like · Action RPG · Dark Fantasy · Hack and Slash · Historical
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Review
A third-person action RPG with demanding, souls-like combat. You switch between samurai and ninja styles to fight yokai while exploring an open world. It supports online co-op for up to three players, and the dark fantasy setting is central. Is it your kind of game?
Game Avant verdict
A dense, demanding action RPG whose switchable Samurai and Ninja styles give its combat a second gear, held back by the price of a bigger, looser structure and a build system that asks for homework.
By GameAvant · Published Oct 8, 2026 · Updated Oct 9, 2026 · 16 min read
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IGDB
83%
19 ratings
Steam:
78%
11,845 reviews
Fits you if
you want tough, technical melee combat and enjoy mastering builds and fighting styles.
Skip it if
you want a relaxed game or dislike dying and retrying.
Availability
Steam
$39.89
Nioh 3 marks the point where Team Ninja stopped carefully polishing the exact same formula across three previous entries and started genuinely stretching it in new directions, for better and for occasionally worse. The series keeps everything it has always been known for intact: a punishing, stamina-driven sword-combat system, an enormous and deliberately overwhelming loot economy, yokai drawn from Japanese folklore as the primary enemy type, and real historical events and figures used as raw narrative material rather than simple window dressing. What changes is the shape of the game built around those established pillars. There are now two complete, independently viable combat styles, Samurai and Ninja, each with its own distinct toolkit and rhythm, and the individual levels have opened up considerably into larger connected fields with meaningful things to discover between the main story missions rather than funneling players through tightly scripted corridors from one checkpoint to the next. Koei Tecmo's Team Ninja released Nioh 3 in early February 2026 for PlayStation 5 and Windows, following a playable public demo that appeared on 29 January 2026 to let players test the new systems ahead of launch. Notably, this is the first mainline entry in the series developed without Sony Interactive Entertainment involved in the project, and it runs on Koei Tecmo's own proprietary Katana Engine rather than technology shared with Sony's internal studios. The story itself spans five distinct eras of Japanese history through a time-hopping structure, giving Team Ninja license to vary enemy types, environmental aesthetics, and mission framing considerably more than the previous two games' comparatively narrow historical settings allowed. The dual combat style system is the single biggest mechanical addition, and it genuinely changes how encounters play out rather than simply offering cosmetic variety. Samurai style keeps the series' traditional emphasis on stance-switching stamina management and heavy, committed sword strikes, while Ninja style introduces faster, more mobile tools built around positioning and quick repositioning rather than sustained stamina trades. Switching between the two mid-mission, once both are sufficiently levelled, gives combat a genuine second gear that the previous games never had, letting players answer a specific enemy or boss pattern with whichever style actually counters it rather than forcing every encounter through one fixed toolkit. That expanded freedom comes with real structural costs, though. The looser, more open level design asks considerably more of players navigating between objectives without the series' traditional tightly scripted guidance, and the build system underlying both combat styles, along with the enormous loot economy feeding into it, genuinely demands outside research or extensive trial and error to use efficiently rather than being approachable through intuition alone. Those costs are real rather than minor friction, and they are specifically why this review lands at an 8 rather than higher despite how much the dual-style combat system accomplishes. Taken as a whole, this is the broadest, most structurally ambitious game the series has produced, and it is also, by a meaningful margin, the one that asks the most patience and outside investment from a player encountering Nioh for the first time.
You may love it because
Swapping between the Samurai stances and the faster Ninja toolkit lets one encounter be approached in more than one way, which keeps long fights from settling into a single routine.
It may frustrate you because
Because the two styles do not share equipment, keeping both sharp means splitting your gear and attention, and that can slow a build down.
You may love it because
Larger explorable spaces with points of interest, side quests and optional challenges give the game room to breathe outside its main missions.
It may frustrate you because
Less linear structure can mean more wandering and more optional content to weigh, which some players find dilutes the sharp pacing of the earlier games.
You may love it because
Guardian spirits, Soul Cores, skills and gear give builds a lot of room to become personal and powerful.
It may frustrate you because
The number of layers is heavy for newcomers, and it can take a long time before the menus stop feeling like homework.
16 min read
· By Game Avant
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Online
Up to 3 players
Crossplay
none