Game Avant

Review

Red Dead Redemption 2

Arthur Morgan rides with the Van der Linde gang as the Wild West comes to an end in 1899. The pace is deliberately slow, with an enormous amount of detail in the world, its characters and daily life at camp. Red Dead Online adds a multiplayer world alongside the story. Is it your kind of game?

WesternOpen worldStory richPlayStationPCXbox
10/10

Game Avant verdict

A dense, unhurried simulation of the closing American frontier that turns Honor, horse care and camp life into the real story, with a protagonist good enough to carry all of it.

By GameAvant · Published Oct 5, 2026 · Updated Oct 9, 2026 · 13 min read

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IGDB

94%

3,865 ratings

Steam:

92%

847,821 reviews

Fits you if

you want a slow, cinematic western with a strong story.

Skip it if

you want fast pacing and quick action.

Availability

Where to play

Steam

$59.99

Buy

Facts

Platforms
PlayStation · PC · Xbox
Release date
October 26, 2018
Length
About 90 hours
Difficulty
3/5 (estimated)
Genres
Shooter · Role-playing (RPG) · Adventure
Themes
Action · Drama · Open world
Perspective
First person · Third person
Modes
Online up to 4
Languages
3 languages
Text in your language
Yes
Steam Deck
Playable
Microtransactions
Yes
Crossplay
none

More about Red Dead Redemption 2

Red Dead Redemption 2 is Rockstar Games' open-world western, released on 26 October 2018 for PlayStation 4 and Xbox One, with a PC version following just over a year later on 5 November 2019. It is a direct prequel to 2010's Red Dead Redemption, set roughly a decade earlier, following Arthur Morgan, a senior enforcer within the Van der Linde gang, through the last years the American frontier genuinely had left to offer outlaws like him before civilization closed in entirely. Nothing about that basic premise is unusual for the open-world western genre on its own. What is genuinely unusual, and what the entire review ultimately rests on, is what the game actually does with the enormous stretches of time between its scripted missions, because that is where it spends almost all of its total runtime and nearly the entirety of its creative ambition. This is a game that treats waiting, riding, and simply looking at its own world as the primary activity, and treats gunfights specifically as punctuation marks rather than the main event most open-world games assume them to be. The game never apologizes for or hedges on that specific, demanding pace. There is no adjustable difficulty setting to make combat more forgiving, no experience-point skill tree offering the usual dopamine-driven sense of constant mechanical progression, and no fast travel option available until well into the main story, forcing players to actually ride between locations rather than skip past the geography the development team spent years building. In place of those familiar open-world conveniences sits Honor, a largely hidden numerical value that tracks nearly everything Arthur does throughout the entire game, from how he treats strangers on the road to how he resolves individual missions, and that value quietly reshapes how other characters react to him, which story beats become available, and ultimately how the ending itself plays out depending on the specific path a given player's choices built over dozens of hours. That Honor system is not a simple morality meter bolted onto an otherwise conventional structure. It operates almost entirely beneath the surface, rarely announced explicitly to the player in the moment a relevant choice is made, which means its full weight only becomes clear in hindsight, when a seemingly minor earlier decision resurfaces in a later conversation or a changed ending state. Combined with genuinely detailed horse care mechanics, where a specific horse's bond, stamina, and condition meaningfully affect how it performs, and camp life systems that give the Van der Linde gang's shared space real ongoing texture rather than treating it as a static hub between missions, the game builds an entire secondary layer of simulation most open-world games never attempt. This earns a 10 here not because the pacing works for every player or because the game is flawless in every individual system, but because it commits so completely and so unapologetically to a slower, denser, more simulation-heavy version of the open-world genre that almost nothing released since has genuinely tried to match it. Arthur Morgan himself, written and performed with enough depth and quiet contradiction to carry that entire weight on his own, is exactly the kind of protagonist a game this patient needed, and few open-world leads in the years since have come close to matching what he accomplishes here.

The thing you'll love. Or hate.

Honor with no scoreboard

You may love it because

You can love it because it rewards how you actually behave, from tipping a hat to sparing a duel opponent, without ever showing a number on screen.

It may frustrate you because

It can frustrate you because there is no visible meter, so it is easy to feel unsure where Arthur's Honor currently sits until an NPC's reaction or a shop price tips you off.

A story that refuses to hurry

You may love it because

You can love the way chapters are paced to be interrupted, so a slow ride between missions becomes as memorable as a shootout.

It may frustrate you because

It can frustrate you when an early escort mission or a long ride-along conversation drags on while you just want to reach the next story beat.

Realistic upkeep for horse and gear

You may love it because

You can love how bonding with one horse and cleaning a favourite rifle makes the world feel earned rather than handed to you.

It may frustrate you because

It can frustrate you when feeding a horse, cleaning a gun or skinning an animal feels like a chore layered on top of the story rather than part of it.

· By Game Avant

Guides for Red Dead Redemption 2

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Three alternatives, one line each on why.

Frequently asked questions

How long is Red Dead Redemption 2?
About 90 hours to finish the main story.
Which platforms is Red Dead Redemption 2 on?
Red Dead Redemption 2 is available on PlayStation · PC · Xbox.
Does Red Dead Redemption 2 have co-op?
Yes — Online up to 4.
Does Red Dead Redemption 2 run on Steam Deck?
Playable
What does Red Dead Redemption 2 cost?
$59.99 on Steam.

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Play it together

Online

Up to 4 players

Crossplay

none

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